Sometimes you need to lose a trick to make more tricks
"Knocking out" the opponents Ace
A FREE introduction to the game of Bridge for beginners. How to deal, how to score, how to bid, how to play. This is a course of 10 free Lessons with each lesson subdivided into 7 posts. Start with the Course Outline - at the bottom of the Home page. You can opt to move slowly, one post at a time, or jump to a companion site where the same material is presented at a faster pace. Typically, someone with little or no familiarity with Bridge will progress at a rate of about one lesson per week.
"Knocking out" the opponents Ace
You must make a bid which asks partner to further describe their hand
To get the maximum number of tricks, you must be careful about entries
Lesson 3 consists of a dozen hands that will provide practice in card play. In each deal, imagine you are the declarer. Count your sure tricks. Decide where you might look for extras. Plan your order of play before following to the first trick.
As declarer you should first count your sure tricks when dummy goes down - the aces, kings and other honours that are immediate winners.
This lesson concentrates on notrump bidding and responding with balanced hands.
Starting with the dealer, each player in turn has the opportunity to be the first to open the bidding. With fewer than a good 12 points you normally pass (exceptions in Lesson 9 when we look at weak hands with good(ish) long suits) and let someone else open.
You should very soon be able to answer all the following questions without referring to the earlier posts. (Okay, okay, most of them) You will find progress much easier if you start early to commit things to memory. Osmosis will work in the long run, but weekly revision is far more effective!
Board 4 Dlr: W All Vul
The contract is 3NT by East, a game contract in which 9 tricks are required.
Board 2 Dlr: E NS Vul
The contract is 6♠ by West, small slam - 12 tricks required.
The auction sets the stage for the play. The player who gets to play the hand, the declarer, is the one who first mentioned the strain in which the contract is to be played. Declarer's partner is called dummy. The opposing pair are the defenders.
You make a plus score in two ways - for making your contract, or for defeating theirs. And, at duplicate bridge, you receive a corresponding minus score when they succeed in their contract or defeat yours.
The basic materials needed at home are four players and two packs of cards. At a bridge club you will have instead a series of containers called boards with cards pre-dealt into four slots.
Millions of people play bridge worldwide - in clubs, tournaments, online and with friends at home - making it one of the world's most popular card games. It is particularly suited to those with an analytical mind, such as scientists working in Mathematics, Physics, Computing etc. These professionals are known for their logical thinking, attention to detail, working collaboratively (it's a partnership game) and with the ability to focus. All these attributes come into play in this endlessly fascinating game.