How's my progress after bridge lesson seven?
A FREE introduction to the game of Bridge for beginners. How to deal, how to score, how to bid, how to play. This is a course of 10 free Lessons with each lesson subdivided into 7 posts. Start with the Course Outline - at the bottom of the Home page. You can opt to move slowly, one post at a time, or jump to a companion site where the same material is presented at a faster pace. Typically, someone with little or no familiarity with Bridge will progress at a rate of about one lesson per week.
When opener shows a maxi - game is certain and slam likely with better than minimum
Responder's simple shift to a new suit says, 'I have 6-15 points (10-15 at the 2-level). I’m searching for the right strain for us to play in, and I’m forcing you to bid again.'
1. a. (1) 4© with 20 TP maxi
(2) 4© - slam very unlikely with 30-32
When rebidding after responder raises a minor, opener considers notrumps first when game is the objective, but stays in the minor when partscores or slams are involved.
When responder raises a major, opener always stays with the major suit as trumps and simply decides the final level - partscore, game or slam.
After 1♣ or 1♦ openings you cannot raise without at least 5-card support.
With 6 or more HCP responder must reply to an opening one of a suit bid by partner. Why? Because opener may have up to 21HCP and thus game is still a possibility.
2♣ by responder asks opener to give information about her major suit holdings. There are only three possible replies:
Now we examine how the search for a suit fit continues when responder is not immediately sure where one exists, or whether the contract would be better played in notrumps.
You can first make a bid that you know won't be passed
You generally elect to play in a suit contract because you have an unbalanced hand and more trumps than the opponents.
With an unbalanced hand, responder may elect to play in a suit instead of notrumps. Whenever responder has a 6 card or longer suit there must be a suit fit because opener's hand is balanced and must contain at least a doubleton in any suit.
- in accordance with the following agreements:
With a good 12 to 21 points (= HCP + length points), you open one of a suit unless your hand qualifies for an opening of 1NT or 2NT.